Arcane Odyssey Magic Tier List

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Take a look at the Arcane Odyssey Magic Tier List featuring the best choices. Choose your magic, evolve, and showcase your power to everyone!

Arcane Odyssey is an independent MMO created by Vetex, a prominent developer on the Roblox platform, with the aim of delivering one of the best story-driven role-playing experiences. Magic is one of the core gameplay features in Arcane Odyssey. The game offers twenty unique types of magic, each providing distinct attacks and abilities. However, the abundance of magic types and spells can often confuse new players who are unsure which magic to choose. Since you won’t be able to change your magic type once you start your journey, we have prepared an Arcane Odyssey magic tier list.

Arcane Odyssey Magic Tier List

Please note that Arcane Odyssey is still in early access, which means it is likely to undergo changes and game balance updates as it progresses towards the full release. Additionally, new types of magic may also be introduced. After each update, you can visit us to access the latest article. Here is the Arcane Odyssey magic tier list based on our early gameplay experience and community feedback.

T0


T1


T2


T3

Tier List Overview Criteria

  • T0: This is the highest tier in a tier list, reserved for the most powerful or effective options in the game. Characters or strategies in this tier are considered to be essential picks for competitive play and are often banned in tournaments.
  • T1: This tier is just below T0-tier and includes characters or strategies that are still very strong and effective, but not quite as dominant as those in the T0-tier.
  • T2: This tier includes characters or strategies that are considered to be average or balanced in terms of their strength and effectiveness. They may have some strengths and weaknesses, but they are not as dominant as those in the higher tiers.
  • T3: This is the lowest tier in a tier list, reserved for the weakest or least effective options in the game. Characters or strategies in this tier are often considered to be inferior to other options and may be rarely used in competitive play.

It’s important to note that the exact definitions and criteria for each tier can vary depending on the game and the community creating the tier list. Additionally, a character or strategy’s placement in a tier list is not always an accurate reflection of its overall strength or effectiveness, as factors such as player skill and game balance can also play a significant role.

Arcane Odyssey Best Magic

Lightning Magic Interactions

Clashing Power

With 7 clash advantages and 4 clash disadvantages, Lightning dominates clashes against solid magics, Light, and Shadow, but falters against liquid magics and certain heavy magics.

  • 1.3x Clash advantage against Shadow Magic and Sand Magic
  • 1.2x Clash advantage against Ice Magic, Light Magic, and Plasma Magic
  • 1.1x Clash advantage against Explosion Magic and Wood Magic
  • Clashes neutrally against Ash Magic, Fire Magic, Magma Magic, Poison Magic, Glass Magic, Crystal Magic, Snow Magic, and Earth Magic
  • 0.9x Clash disadvantage against Acid Magic
  • 0.7x Clash disadvantage against Wind Magic, Water Magic, and Metal Magic

Magic Mechanics

  • Paralyzes targets if at least 33% (16% if Ultimate Art) of their max HP is dealt, stunning them temporarily.
  • Receives a 1.15x underwater AOE boost.

Magic Interactions and Effects

  • Removes Frozen/Bleeding/Sandy/Charred/Petrified status effects.
  • Electrically charges Water puddles, dealing damage on contact.
  • Charges Acid/Water Metal projectiles after losing clashes, increasing their AoE by 50%.
  • Creates a flash of light when clashing with Lightning, Light, Glass, Plasma, or Shadow.
  • Instantly paralyzes soaked targets.
  • Charges metal objects on contact.
  • Creates a small explosion when clashing with Poison Magic.
  • Generates glass cubes when clashing with Sand Magic.

Magic Damage Interactions

  • 30% more damage against Frozen targets.
  • 20% more damage against Crystallized, Bleeding, or Sandy targets.
  • 10% more damage against Soaked, Scorched, or Melting targets.
  • 10% less damage against Petrified targets.

Metal Magic Interactions

Clashing Power

Metal dominates clashes with 18 advantages and only 1 disadvantage, losing only to Magma.

  • 1.8x clash advantage against Wind Magic
  • 1.7x clash advantage against Glass Magic
  • 1.55x clash advantage against Water Magic
  • 1.4x clash advantage against Crystal Magic
  • 1.4x clash advantage against Snow Magic
  • 1.35x clash advantage against Fire Magic
  • 1.35x clash advantage against Acid Magic
  • 1.3x clash advantage against Ice Magic
  • 1.3x clash advantage against Lightning Magic
  • 1.3x clash advantage against Sand Magic
  • 1.3x clash advantage against Wood Magic
  • 1.3x clash advantage against Poison Magic
  • 1.25x clash advantage against Shadow Magic
  • 1.25x clash advantage against Ash Magic
  • 1.25x clash advantage against Plasma Magic
  • 1.2x clash advantage against Explosion Magic
  • 1.2x clash advantage against Earth Magic
  • 1.2x clash advantage against Light Magic
  • 0.9x clash disadvantage against Magma Magic

Magic Mechanics

  • Causes targets to bleed if an attack deals at least 5% of their max HP.

Magic Interactions and Effects

  • Breaks out frozen targets.
  • Absorbs heat from Fire projectiles, increasing the size of the affected Metal projectile.

Magic Damage Interactions

  • Deals 30% more damage against frozen targets.
  • Deals 20% more damage against crystallized targets.
  • Deals 10% more damage against sandy, melting, or corroding targets.
  • Deals 5% more damage against bleeding targets.

Explosion Magic Interactions

Clashing Power

Explosion dominates most clashes with 12 advantages and only 3 disadvantages, usually winning by a moderate margin, except against certain heat-based and heavy magics.

  • 1.4x clash advantage against Glass Magic.
  • 1.3x clash advantage against Water Magic, Wind Magic, Sand Magic, Crystal Magic, and Snow Magic.
  • 1.2x clash advantage against Ash Magic, Acid Magic, Fire Magic, Ice Magic, Light Magic, and Shadow Magic.
  • Clashes neutrally against Earth Magic, Magma Magic, Wood Magic, and Poison Magic.
  • 0.9x clash disadvantage against Lightning Magic and Plasma Magic.
  • 0.8x clash disadvantage against Metal Magic.

Magic Mechanics

  • Inflicts the Charred status effect, partially obscuring vision.
  • Creates an explosion when clashing with Poison.
  • Explosion spells vaporize upon contact with natural water, creating a damaging steam cloud.
  • Explosion magic works underwater, but non-Beam spells evaporate instantly.

Magic Interactions and Effects

  • Removes the Soaked, Freezing, Snowy, and Petrified status effects upon hit.

Magic Damage Interactions

  • Deals 20% more damage against Frozen or Petrified targets.
  • Deals 15% more damage against Bleeding targets.
  • Deals 10% more damage against Burning, Melting, or Scorched targets.
  • Deals 10% less damage against Soaked or Sandy targets.

Plasma Magic Interactions

Clashing Power

Plasma performs decently in clashes with 9 advantages and 8 disadvantages. It prevails against Snow, Wood, Glass, Fire, Light, Wind, and some other magics, but falters against liquid and clash-focused magics (except Wood).

  • 1.4x clash advantage against Snow Magic
  • 1.35x clash advantage against Wood Magic
  • 1.3x clash advantage against Glass Magic
  • 1.2x clash advantage against Fire Magic
  • 1.2x clash advantage against Light Magic
  • 1.2x clash advantage against Wind Magic
  • 1.1x clash advantage against Explosion Magic
  • 1.1x clash advantage against Poison Magic
  • 1.05x clash advantage against Ash Magic
  • Clashes neutrally against Acid Magic
  • Clashes neutrally against Sand Magic
  • 0.9x clash disadvantage against Ice Magic
  • 0.9x clash disadvantage against Crystal Magic
  • 0.8x clash disadvantage against Water Magic
  • 0.8x clash disadvantage against Lightning Magic
  • 0.8x clash disadvantage against Shadow Magic
  • 0.7x clash disadvantage against Magma Magic
  • 0.6x clash disadvantage against Earth Magic
  • 0.55x clash disadvantage against Metal Magic

Magic Mechanics

  • Inflicts the Scorched status effect, dealing damage over 3 seconds.
  • Turns into steam on contact with bodies of water.
  • Cannot deal damage underwater but can fire attacks that evaporate instantly.
  • Can still damage NPCs underwater but requires close proximity.

Magic Interactions and Effects

  • Contact with water puddles evaporates the attack unless the puddle is larger than the plasma attack.
  • Thermally charges Metal projectiles upon clashing.
  • Removes Soaked/Bleeding/Freezing/Frozen status effects on hit.
  • Petrifies charred targets.
  • Removes Freezing/Soaked status effects from self after magic energy charging.
  • Creates steam effect when clashing with Ice, Sand, liquid-based magic, or the sea.
  • Creates a flash of light when clashing with Light, Shadow, or Lightning.
  • Creates a flash of light accompanied by black and white electricity when clashing with Aether.
  • Ignites wood objects on contact.
  • Heats metal objects on contact.
  • Creates a small explosion when clashing with Poison Magic.
  • Ignites poison clouds, changing their damage owner to the Plasma caster.

Magic Damage Interactions

  • Deals 20% more damage against melting/charred/bleeding targets.
  • Deals 10% more damage against poisoned/corroding/petrified targets.
  • Deals 5% more damage against scorched targets.
  • Deals 10% less damage against crystallized targets.
  • Deals 5% less damage against soaked/freezing targets.

Summary

Discover the best magic types in Arcane Odyssey with this tier list. Explosion and Lightning top the chart for their destructive power and balance. The game is still in early access, so updates and new magic types may come. Stay tuned for the latest rankings and optimize your gameplay!