Clover Retribution Tier List

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Discover our fresh Clover Retribution tier list: ranking characters from best to worst, factoring in all aspects. We follow the meta and updates.

Looking for a Clover Retribution magic tier list? We’ve ranked magics into tiers for your convenience. The game offers diverse magics, traits, and races. Master your chosen magic by completing quests. Experienced players know each magic’s unique strengths and weaknesses, sparking many questions since the game’s official release.

Clover Retribution Tier List

Tier 0

  • World Tree – At level 10, World’s Root Mastery empowers you to conjure harmful roots before you, which have the potential to debilitate your adversaries. The number of roots you can summon grows in tandem with your intelligence. Upon reaching level 25 and mastering Arborial Ascendancy, you gain the ability to place landmines that ensnare and deal substantial damage to any foes who tread upon them. When you reach level 45 and acquire Verdant Vortex Mastery, you become proficient in crafting a destructive whirlwind composed of leaves and wood. Finally, at level 60, Forest’s Embrace Mastery allows you to draw destructive roots from all directions, potentially weakening and immobilizing your enemies.

Tier 1

  • Void – At Mastery level 5, the Worm Hole skill surrounds you with void energy, propelling you forward when aimed above ground. This motion causes damage and bestows the ‘Gloomed’ condition upon the targets you hit. The skill has a cooldown of 6 seconds. Upon reaching Mastery level 25, you unlock the Depth Coil ability, which conjures a black void beneath you, harming anyone caught within and potentially afflicting them with the ‘Gloomed’ condition. When you reach Mastery level 65, the formidable Black Hole ability becomes accessible, allowing you to generate a powerful black hole to assail your enemies.

Tier 2

  • Lightning – Unleash the power of Lightning Strike at Mastery level 5, featuring an 8-second cooldown. This skill summons a cloud at your cursor, and after a short delay, it delivers a lightning strike that can potentially inflict the ‘shocked’ condition upon its target. Upon reaching Mastery level 25, you can harness the electrifying prowess of Lightning Circus, which boasts a 16-second cooldown. Lightning sparks radiate around you, causing damage, with amplified damage against enemies already afflicted by the ‘shocked’ condition. At Mastery level 75, attain the formidable Thunder God’s Attire with a 5-second cooldown. This ability shrouds you in lightning, enhancing your movement speed and transforming your M1 combat, its potency scaling with your intelligence (INT).
  • Fire – At Mastery level 5, you can wield the fiery might of Flameball, which propels a destructive fireball forward. Upon reaching the same level, you unlock Flame Scattershot, a skill that grants a 10% cooldown reduction. It conjures a fiery sphere, which not only unleashes additional fire damage upon nearby foes but also explodes, causing a scorching blaze. When you attain Mastery level 50, the formidable Flame Thrash ability becomes accessible. This power emanates a searing blast of magical fire with the potential to inflict the ‘burn’ condition on its targets. Lastly, at Mastery level 75, a mysterious and powerful skill known as the Flame Tower awaits your discovery.
  • Slime – Gain access to the enigmatic Viscous Blob at Mastery level 5, where you gain the power to hurl a slime ball that inflicts arcane damage and has the potential to slow your adversaries. Upon reaching Mastery level 12, unlock Viscous Strike, a skill that propels a formidable slime X forward, dealing arcane damage and potentially reducing the speed of your foes. At Mastery level 25, you can attain the transformative ability known as Viscous Floor. This skill allows you to morph into a puddle of slime, granting enhanced speed, damaging nearby enemies, and potentially decelerating their movements.

Tier 3

  • Wind – Within the arsenal of Mastery abilities, you will find the Gale White Bow. This skill summons a bow infused with the power of the wind, which fires auto-tracking arrows when aimed at a target. Another mastery skill, the Crescent Moon Sickle, allows you to unleash a cutting wind blade that slices through enemies, delivering wind damage. As for the enigmatic Tornado skill, it beckons your exploration, promising untold power and secrets. Upon achieving mastery, you can unlock the Gale Vortex Veil, which forges a resilient wind shield with 25% of your maximum health. This shield, upon depletion, releases an explosive force, inflicting damage and repelling your adversaries.
  • Melody – At Mastery level 5, you gain access to the Melody Blast skill. This ability allows you to unleash a mystical sound wave forward, inflicting damage. When directed at your party members, it bestows upon them the ‘melodized’ condition, reducing the damage they receive by 5%. Upon reaching Mastery level 12, the Melodic Amplifier becomes available. With this skill, a blast is triggered each time you cast a melody spell, enhancing your combat capabilities. At Mastery level 25, you can unlock the potent Melodic Seascape skill. This ability generates an area that continuously emits harmonious sound waves, pushing adversaries away and causing magical damage. Furthermore, party members within the area benefit from the ‘melodized’ condition.
  • Healing – The Self Heal ability, which necessitates a Mastery level of 5 and has a 16-second cooldown, rejuvenates a portion of your health determined by the number of clovers present on the spell. At Mastery level 15, the Healing Link skill becomes accessible. This unique ability establishes a connection between you and a designated target, only breaking if the target moves too far away or if you exhaust your mana reserves. Upon achieving a Mastery level of 35, you can harness the potent Healing Field skill, which generates a medium-sized healing area to aid your allies. Reaching a Mastery level of 45 grants you access to the formidable Death Ward. This skill provides a substantial 35% reduction in cooldown and, when applied to your allies, bestows upon them an effect that restores 25% of their health when they reach a critical state.

Tier Ranking Criteria

  • T0: This is the highest tier in a tier list, reserved for the most powerful or effective options in the game. Mages or strategies in this tier are considered to be essential picks for competitive play and are often banned in tournaments.
  • T1: This tier is just below T0-tier and includes mages or strategies that are still very strong and effective, but not quite as dominant as those in the T0-tier.
  • T2: This tier includes mages or strategies that are considered to be average or balanced in terms of their strength and effectiveness. They may have some strengths and weaknesses, but they are not as dominant as those in the higher tiers.
  • T3: This is the lowest tier in a tier list, reserved for the weakest or least effective options in the game. Mages or strategies in this tier are often considered to be inferior to other options and may be rarely used in competitive play.