En Garde! Arena Mode Guide

Home » En Garde! Arena Mode Guide

Now, take a look at our En Garde Arena Mode Guide. Get answers to all the questions in your mind. Don't waste any time, the En Garde Arena Mode Guide is right here!

In this short guide of ours, we’ve written about the Arena Mode Guide in the game En Garde. Now, let’s dive into the guide!

En Garde! Arena Mode Guide


There are 21 negative modifiers & 45 positive modifiers. There are images of the modifiers codex to refer. At the start of every stage. You will be inflicted with 1 negative modifier at random & you will have 3 random positive modifiers to choose from. You can only pick 1 positive modifier out of the 3 random ones. Whenever you complete a stage, the previous modifiers will carry forward until you complete the arena or get defeated. You can always pause and check the modifiers you have currently at any point of arena mode.

List of all negative modifiers

  • 1. Armored soldiers – Soldiers can appear with a Locked guard bar
  • 2. Hidden Enemies – Lackeys may appear out of destroyed Crates or Barrels
  • 3. Call Reinforcements – Defeating a Captain will make an extra soldier appear
  • 4. Lethal Captains – You take more damage when hit by a Captain
  • 5. Dauntless Lackeys – Lackeys’s attacks are Unparryable
  • 6. Lethal Grenadiers – You take more damage when hit by a Grenadier’s Bomb
  • 7. Martyrdom – Defeated enemies may drop a lit bomb
  • 8. Shameful Hits – Whenever you take a hit, you lose some Panache
  • 9. Zaida’s Mysterious Trick – Lackeys are replaced by Zaida’s illusions
  • 10. Performance Anxiety – Your Panache meter slowly decreases over time
  • 11. Unyielding Enemies – Enemies are harder to Weaken
  • 12. Adrenaline Rush – Soldiers can use Unparryable attacks
  • 13. Tenacious Enemies – Enemies take less time to recover from being Weakened
  • 14. Leg Ache – The Panache skill surprise Kick I now unavailable
  • 15. Shoddy Sword Tip – The Panache skill Secret Attack is now unavailable
  • 16. Tunnel Vision – The Panache skill Tornado Strike is now unavailable
  • 17. Reinforced Plates – Captains resist Cannon fire
  • 18. Henchperson Solidarity – Defeating a Lackeys heals other enemies near him
  • 19. Duelist’s Scorn – Hits from Duelist also make you lose a lot of panache
  • 20. Stun Grenades – Grenadier’s bombs also stun you
  • 21. Stunning Blows – hits from Captains also briefly stun you

List of all positive modifiers

  • 1. Bouncy Projectiles – Projectiles you throw can bounce between enemies
  • 2. Heavy Pitchers – Pitchers are so heavy they stun enemies
  • 3. Hidden Gifts – Projectiles may appear out of destroyed Crates or Barrels
  • 4. Counter parries – Parrying deals increased guard damage to enemies
  • 5. Stunning Kick – Kicks stun enemies after knocking them back
  • 6. Revitalizing Parries – Heals you after X successful parries
  • 7. Stain of Defeat – Slippery Areas appear under defeated enemies
  • 8. Tricker’s Strike – Attacks against stunned enemies are always Critical Strikes
  • 9. Dazzling Recovery – Whenever you heal, 2 nearby enemies become stunned
  • 10. Retaliation – Successful parries make you next attack a Critical Strike
  • 11. Mindblowing – Hitting a stunned enemies with a Projectile causes an explosion
  • 12. Contraband – Defeated enemies may drop a random Projectile
  • 13. Masterful Thrust – Guard damage from Critical Strikes is increased
  • 14. Touche! – Defeating an enemy fills half a Panache chunk
  • 15. Agile Riposte – Whenever you Dodge, you next attack will be a Critical Strike
  • 16. Fancy Footwork – Dodgin an attack stuns the attack
  • 17. Comeback Attack – Whenever you heal, your next attack will be a Critical Strike
  • 18. Low Kicks – Successfully kicking an enemy will Weaken them
  • 19. Heavy Crates – Crates are so heavy they Weaken enemies
  • 20. Deep Puddles – Slippery Areas disappear after 3 enemies slip on them
  • 21. Chaos Enjoyer – Explosions heal you 1HP and no longer damage you (except for Grenadier’s bombs)
  • 22. Astonishing Panache – Whenever you fill a Panache chunk, stun 3 nearby enemies
  • 23. Gusto – Whenever your attack removes HP from an enemy, you heal 1 HP
  • 24. Fencer’s Dance – Weakened enemies fall to the ground when you dodge near them
  • 25. Spectacular Flourish – Special skills can stun nearby enemies
  • 26. Finish the Fallen – Attack a knocked down enemy instantly removes 1 HP from them
  • 27. Very Vigorous – Whenever you heal, healing occurs twice
  • 28. Empowered Kick – Defeating an enemy makes your nex kick unblockable
  • 29. Panache is Life – Whenever you fill a Panache chunk, heal 2 HP
  • 30. Cape of Wonders – Whenever you heal, a random Projectile appears
  • 31. Land with your Head – Weakened enemies are instantly defeated if you push them down Stairs or Holes
  • 32. Filled to the Brime – Projectiles hitting enemies create a Slippery Area
  • 33. Smuggled Wine – Stunning an enemy causes a Slippery Area to appear under their feet
  • 34. Stunning Parries – Parry an attack to stun the attack
  • 35. Stunning Strikes – Attacks that remove HP from enemies also Stun them
  • 36. Weakening Strikes – Attacks that remove HP from enemies also Weaken them
  • 37. Flamenco of Steel – Heal for every 2 attacks you dodge
  • 38. Lick THESE Boots! – Heal whenever you successfully kick an enemy
  • 39. Energizing Flourish – Increased healing from Special Skills
  • 40. Secret Win Stashes – Destroying Crates or Barrels creates Slippery Areas
  • 41. Never Gets Old – Heal whenever you hit an enemy with a Projectile
  • 42. Bursting with Pride – Whenever you cause an explosion, you gain some Panache
  • 43. Black Powder Crates – Crates explode when you kicked into a stunned enemy
  • 44. Astounding Flourish – Special skills Weaken the enemies they hit
  • 45. Final Flourish – Special skills instantly defeat Weakened Soldiers they hit

Tips & Strategy

These are some general tips & basic strategy to help you. You can only play Arena mode once you complete story mode so you should be familiar with the game’s combat.

• Always keep the modifiers at the back of your mind during fights
• You can always check the modifiers at any point if you forget.
• Make full use special skills (Panache skills) during the stage as you won’t retain special skill meter (Panache meter)
• You can check refer to the map stages in the guide to see the enemy encounter & plan accordingly.
• Enemy priority is important. It will depend on your enemy encounter. Generally, take out the weaker enemies like lackeys & grenadiers to thin the wave. Then, work your way up to the more difficult enemies.
• Make sure to fully use your environment in the map. Once you move to the next area. There will be a fresh set of items/environmental interactable objects for you to use. Don’t afraid to use your environment.
• Isolate enemies & take out as many as you can quickly to lower their numbers.
• Don’t waste your time poking your enemy’s health not taking off a health bar/finishing off as they will regenerate health if you stop attacking for awhile
• Weakened enemies cannot regenerate health however they do eventually recover from being weakened. When they stop being weakened they regenerate health.