FlipWitch – Forbidden Sex Hex: Game Mechanics Guide

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In this context, we’ve presented the FlipWitch – Forbidden Sex Hex: Game Mechanics Guide. In this guide, we delve into every detail of the mechanics under five different headings. There’s everything you need to enhance your skills. Let’s get started!

FlipWitch – Forbidden Sex Hex: Game Mechanics Guide

The core game mechanics that will be briefly discussed are:

  • Flipping;
  • Attacking;
  • Dodging;
  • Save/Restore points; and
  • Fast-travel.


The first quest given to the player is to seek and obtain a magical bubble that Beatrix can infuse with magic. Once infused, this magical bubble enables the player to change from witch to wizard form and vice versa. Throughout the game, we’ll need to change forms in order to interact with the environment, successfully complete boss battles and complete quests.


Players have two types of attacks available to them: melee and ranged. Melee attacks are swipes from the player’s wand in the direction they are facing, while ranged attacks emit magical projectiles from the player’s wand in the direction the player is facing. Close consecutive melee attacks form a chain attack, with the last attack being an overhead strike. It is important to note that each melee attack will bring the player slightly forwards in the direction of that melee attack. Ranged attacks can be performed while in the standing or crouching position. Holding the ranged attack action key will charge a larger and more powerful ranged attack, which can be released by letting go of the ranged attack action key.


There are four ways a player can avoid taking damage: rolling, crouching, mid-air dashing and temporary invulnerability.
Rolling is available to the player from game start. In order to successfully dodge with a roll, one must be in the roll state during an attack by an enemy NPC or collision with an object. Be careful when you roll however, as it is possible to end your roll at an NPC and take collision damage.

Crouching is similarly available to the player at game start. Pressing the move down action key will cause the player to crouch. Crouching lowers the player’s profile and can be used to avoid otherwise colliding projectiles, such as the Goblin Ranger’s arrows.

Mid-air dashing is an ability that is unlocked by the player, after obtaining the key item Demon wings [after defeating Sad Boy sub-boss. Mid-air dashing works very similarly to rolling, in that you must be in the dashing state to avoid taking damage.]

The last form of dodging is temporary invulnerability. Whenever the player takes damage they are granted temporary invulnerability for a brief period of 4 seconds. Although this is not technically dodging, we are still avoiding taking damage that we should have taken. It is useful to know this, as we can deliberately take weaker damage if we expect taking unavoidable stronger damage during battles. The brief period of invulnerability also allows us to reset or deal damage during this time. The player’s character “flashes” during the temporary invulnerability state, as shown below:


PointsIn the game the player will be able to find restore/save points throughout the world. These points heal the player’s character, restore their mana pool and replenish their Peach charges. It also acts as a save station in the event of the player’s defeat, reverting the game to its last saved state. The save/restore points can be activated by interacting with them, an example of such a station is shown below:


Unless the player wants to run everywhere, there are fast-travel points(crystal teleporters) that can be enabled and used by the player. [The player can use fast-travel points after obtaining the key item Goblin Crystal. The Goblin Crystal is obtained after defeating the Goblin Queen?] Once a fast-travel point has been unlocked, the player can then fast-travel to that location from any other enabled fast-travel point. A fast-travel point and all possible fast-travel points are shown below: