MergeCrafter Resource Generator Upgrades

Home ยป MergeCrafter Resource Generator Upgrades

Now, by checking out our MergeCrafter Resource Generator Upgrades guide, you can get answers to all your questions. Don't waste any time!

In this short guide of ours, we talked about MergeCrafter Resource Generator Upgrades. Now, let’s move on to our guide!

MergeCrafter Resource Generator Upgrades

Unlocking Generators

It will take a while before you see your first generator, a tree planter. Once you get to the second part of the map you will find your first mini drill. Finally, when you get to the desert you will eventually discover a map decoder.

From a combination of quests and finding them on the map, you will eventually be able to unlock 5 planters, 5 drills, and 3 decoders. One of each are on the event island, which will take you a while.

In addition, there are 8 of each generator you can buy in the shop for Runic dust. The first one of each costs 225 runic and the price goes up with each purchase.

Tree Planters

Tree planters take water you give them from a bucket to grow a tree. Unlike the trees you get from merging, the trees from planters generate mergable tree parts. When you chop them, they will drop anything from seeds to saplings and blocks, but not branches.

As you level them up, the planter can hold more water and more hearts of tree. The water number indicates how many hearts it will grow before it needs more water added. The heart cap is the maximum number of hearts it will grow before stopping. Each heart represents one tree part when you chop it. The water cap is always slightly higher than the heart cap.

In the upgrade window you will also see a grow time, which is how long it takes for the planter to grow one heart of tree. You will also see the water cap which tells you how many hours it can grow before you need to add more water.

Every time you level up the planter, the growth time will decrease. The heart cap will also increase until they reach 100, at which point it stops, but the water cap will continue to increase.

At levels 9, 16, and 23 you gain access to the next level of tree, Spruce, Birch, and Blossom. Choosing to grow a new kind of tree does a few things: each tree has its own growth rate and caps based on planter level, and when you switch, any hearts of wood disappear to make room for the new wood type.

Water behaves a little weird to me. A bucket of water seems to contribute a certain amount as a percentage of the water cap, so when the water cap is 10, a bucket may contribute only 1 to the cap, but when the cap is 100, it will contribute 10. (this is an example and numbers given may not be accurate)

Now for the upgrades. Below is a table of how many planks it takes to upgrade the planter at each level.

  • Level 1: Oak (4)
  • Level 2: Oak (9)
  • Level 3: Oak (15)
  • Level 4: Oak (16)
  • Level 5: Oak (36)
  • Level 6: Oak (60)
  • Level 7: Oak (80)
  • Level 8: Oak (150)
  • Level 9: Spruce (9)
  • Level 10: Spruce (15)
  • Level 11: Spruce (16)
  • Level 12: Spruce (36)
  • Level 13: Spruce (60)
  • Level 14: Spruce (80)
  • Level 15: Spruce (150)
  • Level 16: Birch (9)
  • Level 17: Birch (15)
  • Level 18: Birch (16)
  • Level 19: Birch (36)
  • Level 20: Birch (60)
  • Level 21: Birch (80)
  • Level 22: Birch (150)
  • Level 23: Blossom (9)
  • Level 24: Blossom (15)
  • Level 25: Blossom (16)
  • Level 26: Blossom (36)
  • Level 27: Blossom (60)
  • Level 28: Blossom (80)
  • Level 29: Blossom (150)

Mini Drills

Mini Drills, unlike planters, need their water after the fact. Initially they will just mine for you, creating stones which you can merge and mine to get cobble. Also unlike planters, what resources a drill generates is based on the tile the drill is on (explained more below).

As you level them up, the drill will improve in strength and drill time. The strength determines which tiles you can drill from which you can see in a color scale when you try to move it. The drill time will depend on the hardness of the tile you are drilling, but will go down each level.

When you go to move a drill you will see the biome, stats for the chosen tile (hardness and speed), and a prospecting report. I will explain each biome later, but generally it determines the kinds of resources you will drill up. The prospecting report will not be visible until you have harvested from that tile 10 times. At that point it will tell you the probabilities of everything you can harvest from that tile. The prospecting report can generally represent all other tiles of the same hardness in that biome except that certain tiles might have a special boost to a certain resource.

At levels 9, 15, and 22 your drill begins to use the next level of mineral to upgrade. Unlike with the planters, the drills have no specific milestones, you can mine an ore with a drill before the drill needs that mineral to upgrade, it just might be rather slow about it. Also unlike planters, drills continue to use every mineral for upgrades, the quantities just change with level. (as seen in the table)

Water is necessary to cool drills down. The specifics to drills heating up is not entirely clear to me, but it seems to be as a result of time spent drilling and number of resources harvested. There is a big exception though; when the game is running, drills don’t heat up, so they will never need water. For this reason I tend to leave it running in the background when my computer is on. Otherwise, a good rule of thumb is that drills will overheat after 8 hours of the game being closed. When a drill overheats, it will stop harvesting until it receives water. Any amount of water will stop the overheating, it may just be very close to overheating again if you close the game.

There are 7 biomes, each with different loot tables explained here. I have not purchased any of the premium lands, so I don’t know if they are special biomes or not.
Forest: Mostly coal, a little bit of other minerals.
Bridge: Oak planks, blocks, and iron bars.
Cave: Stone, iron, gold, or diamond along with some coal.
Desert: Mostly sandstone of various levels and a little bit of ore.
Field of Gold: Coins, stars, ancient artifacts, and a little ore and coal.
Enchanted Soil: Runic dust and various chests.
Event Land: Ore mostly as well as various chests, a little bit of artifacts, no coal. (but coal chests are fairly common)

In my opinion, once you can harvest from them at a decent speed, event land is the best biome to drill form if you want iron or better.

Now for the upgrades. Below is a table of how many ore blocks of each type it takes to reach the next level.

  • Level 1: Stone (4)
  • Level 2: Stone (9)
  • Level 3: Stone (15)
  • Level 4: Stone (16)
  • Level 5: Stone (36)
  • Level 6: Stone (60)
  • Level 7: Stone (80)
  • Level 8: Stone (150)
  • Level 9: Stone (15), Iron (8)
  • Level 10: Stone (50), Iron (13)
  • Level 11: Stone (30), Iron (34)
  • Level 12: Stone (30), Iron (58)
  • Level 13: Stone (30), Iron (78)
  • Level 14: Stone (75), Iron (145)
  • Level 15: Stone (9), Iron (15), Gold (8)
  • Level 16: Stone (20), Iron (30), Gold (13)
  • Level 17: Stone (20), Iron (30), Gold (14)
  • Level 18: Stone (20), Iron (30), Gold (34)
  • Level 19: Stone (20), Iron (30), Gold (58)
  • Level 20: Stone (20), Iron (30), Gold (78)
  • Level 21: Stone (50), Iron (75), Gold (145)
  • Level 22: Stone (12), Iron (9), Gold (15), Diamond (8)
  • Level 23: Stone (24), Iron (18), Gold (30), Diamond (13)
  • Level 24: Stone (24), Iron (18), Gold (30), Diamond (14)
  • Level 25: Stone (24), Iron (18), Gold (30), Diamond (34)
  • Level 26: Stone (24), Iron (18), Gold (30), Diamond (58)
  • Level 27: Stone (24), Iron (18), Gold (30), Diamond (78)
  • Level 28: Stone (60), Iron (45), Gold (75), Diamond (145)

Map Decoders

Map decoders are rather different from planters and drills. You place a treasure map on them and after a while, you have the option to search for the treasure. No water, nothing else, just treasure hunting.

You can find treasure maps as you unlock the desert area and from opening desert chests. There are 4 types: Simple, Complex, Intricate, and Elite. Each map will find a treasure chest of the corresponding rarity. All chests contain similar resources, the quality just improves at each level.

Simple chests contain tier 1 resources including things like oak, stone, or agnatha level resources.
Complex chests contain tier 2 resources such as spruce, iron, and rodentia resources.
Intricate chests contain tier 3 resources like birch, gold, and avian resources.
Elite chests contain tier 4 resources like blossom, diamond, and canine resources.

They will also contain some amount of coins, ancient treasures, and various other things like cactus and fruit. They also generally contain one or more generator for one of the resources of that tier. The most notable things you can only get in these chests (and from some quests) are blessings. Blessings look like white, green, blue, or purple stars which can be used in place of most other resources when merging. You can only use 1 per merge, and some things, like coal and cactus, cannot merge with blessings. Think of them like a wild card.

Upgrading a map decoder requires the widest range of resources and does the least per upgrade. After the first couple levels, you will need 2 tiers of resources of each type for each upgrade. Since you can put any map on any level decoder, the only change with level is how fast it decodes the map.

  • Level 1: Agnatha (2), Oak (5), Stone (5)
  • Level 2: Agnatha (5), Oak (10), Stone (10)
  • Level 3: Agnatha (10), Rodentia (2), Oak (20), Spruce (5), Stone (20), Iron (5)
  • Level 4: Agnatha (15), Rodentia (5), Oak (30), Spruce (10), Stone (30), Iron (10)
  • Level 5: Rodentia (10), Avian (2), Spruce (20), Stone (20), Iron (5)
  • Level 6: Rodentia (15), Avian (5), Spruce (30), Stone (30), Iron (10)
  • Level 7: Avian (10), Canine (2), Birch (20), Stone (20), Iron (5)
  • Level 8: Avian (15), Canine (5), Birch (30), Stone (30), Iron (10)