Pioneers of Pagonia: The easy way to Pagonia

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In our guide, you can find information about searching for food, gathering resources, food production, population management, and much more!

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Pioneers of Pagonia: The easy way to Pagonia

The Basics of Every Settlement

Every settlement needs a few basic buildings.


Your lumberjack has a knack for gathering two types of wood: hardwood on the right and softwood on the left. Hardwood is your go-to for crafting wood equipment and tools, while softwood is essential for construction. If your supply of softwood runs dry, building anything becomes a real challenge. So, keep a steady stash of softwood to avoid getting stuck.

Your lumberjack naturally collects hardwood, softwood, and firewood. You can pause the collection of wood types you don’t currently need, but remember to resume when the need arises. You also have the option to set a specific focus point for chopping wood, like targeting only adult trees for faster clearing when you’re expanding.


The sawmill works its magic, turning logs into wooden boards. Basic resource structures require logs, while more advanced buildings call for these boards. Sawmills can also whip up firewood from logs, although you won’t need that as often.


The quarry takes care of harvesting stones and limestone. Stones are scattered as small deposits, and while limestone is visible on the left in the picture, it’s not a priority early on.


The stonemason shapes stone into regular stone and boundary stone. Regular stone is crucial for advanced constructions, and boundary stones help extend your territory.


The forester uses water to plant new trees. Be mindful of the circles around the building, as foresters might fill the entire radius with trees if you’re not swift in cutting them down.


Water is a necessity for the forester, farms, and bakers. You can locate the well under the Food tab. Note that there’s also a market fountain under Population & Meals, but it won’t provide water in buckets; taverns need it, as we’ll discuss later.

Guild House

Find the Guild House under Equipment and Training. It’s your starting point for trained pioneers who can occupy new buildings. As you progress, you might need more units than you initially brought. That’s where the Guild House comes in, managing tools and job registrations to ensure your workforce is equipped and ready for action.

Wood Workshop

Located under “Equipment and Training,” the wood workshop processes hardwood planks and crafts various items. Unlike other buildings, it doesn’t operate automatically; you need to place orders. Symbols like ▲ (1 unit), 5, and ∞ (infinite) represent quantities. Keep in mind the need for wooden gears for certain constructions.

Tool Forge

Similar to the wood workshop, the tool forge requires manual orders. Each tool necessitates a hardwood board, a unit of coal, and either five units of copper or an iron ingot. Craft tools based on your current needs; there’s no rush to create everything at once.

Expansion of Borders and Population Limits

Borders and Border Expansion

Your pioneers operate within boundaries marked by boundary stones. To place a building outside these borders, you’ll need to conquer the area with military buildings like watchtowers, guards, and available boundary stones.


Building a watchtower requires 10 guards for exploration and expansion. Watchtowers have two missions: patrol and capture. You can assign guards to either task, with patrol focusing on a specific location, while capture is essential for expanding into new territory.

As you expand, you’ll uncover various raw materials like coal, iron, copper, and silver. These materials are mined with open-pit mines found under “Mining.”


In your exploration, you’ll encounter wildlife like hares and deer, along with food resources like raspberries and mushrooms. Setting up a hunter in the food section provides a steady source of food and leather, especially from deer and wild boars.

Note: Wild boars can disrupt building construction, so having a hunter or a few can be handy. Keep in mind that wildlife only regenerates in their original habitat, so avoid wiping out entire forests or meadows if you want a consistent supply.


Foragers venture out to gather raspberries, porcini mushrooms, flax, and firewood within their reach. Keep an eye out for resources outlined in white when near gathering buildings. In the picture to the left, flax (left) and porcini mushrooms (right) are marked in white. However, only the wild mushrooms fall within the boundaries, making them the only collectible items in this scenario. To grab the flax, expand your boundary in that direction first.

Food Supply: To keep your open-pit mines and quarries productive, they need sustenance. At the game’s start, your ship carries a few rations, but they deplete rapidly with extensive conveyor system construction.

Pioneers, though, prefer processed over raw rabbit steak. Here are your two options:

  1. Provisionmaker: This device produces rations for miners, requiring a meat (or bread) deposit and firewood. A hunter and a lumberjack can handle the job.
  2. Tavern: A bit more elaborate, the tavern needs market stalls for offering collected “raw food.” Assign different resources to each stall. The tavern prepares strengthening and pleasure meals. Cooks fetch ingredients from market stalls.

Details on Meals:

  • Strengthening Meals: Similar to rations, they need meat (hare or wild boar) at least once.
  • Pleasure Meals: Served on dining tables, prompting pioneers in apartments to gather for a delightful meal. If more living space is available, pioneers return home afterward, leading to more appearing from the house.

Population Management: Monitor key info on the top screen:

  1. Total Population: Currently 291 in this case.
  2. Available Accommodations: Ensure you have enough residential buildings for your growing population.
  3. Free Pioneers: Essential for jobs and carrying items. Without them, your game could quickly end. Avoid setting unit production to infinity initially; otherwise, you might run out of carriers, bringing your progress to a halt. Always prioritize constant growth.

Remember, there’s a population limit of 3,000 pioneers, with 500 accommodated on the starting ship. Build more residential buildings for additional space.