Seed of the Dead Sweet Home Disabling Mosaics

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Seed of the Dead Sweet Home Disabling Mosaics

Introduction

In this guide, you will learn how to remove the mosaic censorship from the game. To do this, you will need 3Dmigoto, an open-source, powerful, and versatile modding tool. This tool will be used to disable the shaders responsible for the mosaic effect.

Instructions

  • Get 3Dmigoto from Github (Seach for it on Google). On the releases page, download the latest version (1.3.16 – Mar 26, 2019).
  • Right-click on Seed of the Dead: Sweet Home in your Steam library and select “Manage” > “Browse local files“.
  • Navigate to the folder \SoD2\Binaries\Win64
  • Open the downloaded .zip archive, go to the x64 folder, and drag and drop the three required files into the game’s Win64 folder:
    d3d11.dll
    d3dcompiler_46.dll
    d3dx.ini

Open d3dx.ini and delete all the existing text, leaving it blank. Copy and paste the following text into the file. Save the file and close it:

[Logging]

  • calls=0
  • input=0
  • debug=0
  • unbuffered=0
  • force_cpu_affinity=0
  • convergence=0
  • separation=0
  • debug_locks=0

[Hunting]

  • hunting=0

[Rendering]

  • cache_shaders=0
  • export_fixed=0
  • export_shaders=0
  • export_hlsl=0
  • dump_usage=0

[Constants]

  • global persist $ui = 1

[KeyCycle]

  • Key = VK_F4
  • type = cycle
  • $UI = 0,1

[ShaderOverrideMosaics]

  • hash = 35bb393df060379d
  • if $ui == 1
  • handling = skip
  • endif

[ShaderOverrideMosaics2]

  • hash = f2a145990659539b
  • checktextureoverride = ib

[TextureOverrideMosaic]

  • hash = ddb8e270
  • if $ui == 1
  • handling = skip
  • endif