Soulstone Survivors Tier List

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Discover our fresh Soulstone Survivors tier list: ranking characters from best to worst, factoring in all aspects. We follow the meta and updates.

We’ve published our new Soulstone Survivors tier list. In this list, we’ve ranked the best characters in the game from best to worst. While creating this ranking, we considered all the factors. We’re keeping up with Soulstone Survivors’s current meta, its latest updates, and the most recent developments. Additionally, we’re reviewing tier lists created by the Soulstone Survivors community and looking at comments to make the best ranking. Tierlista editors will keep this list constantly updated. Let’s take a look at the best character rankings!

Soulstone Survivors Tier List

Based on the latest patch, our Soulstone Survivors Tier List is as follows:

T0


T1


T2


T3

Soulstone Survivors Best Character

Pyromancer

  • Max Health: -30
  • Critical Damage Modifier: +20%
  • Damage Modifier: +20%
  • Armor Power: -30
  • Area Modifier: +10%

Unlock Requirement: Eliminate at least 1 Lord of the Void in The Scorching Valley in a single match.

Cost: 5000 Minor Soulstones

Available Skill Types: Arcane, Chaos, Nature, Fire, Electric, Shadow, Holy

FireWall

  • Cooldown: 8 seconds
  • Type: Fire, Lasting, Area, Magical
  • Description: The Pyromancer, Prestige 5, creates a wall of fire at the feet of a random enemy, applying Burn (1200 damage over 8 seconds) to any enemy that crosses it.

MeteorShower

  • Cooldown: 8 seconds
  • Type: Fire, Area, Burst, Magical
  • Description: The Pyromancer, Prestige 20, summons 16 small meteorites around a random enemy, dealing 300 damage per meteorite and inflicting Stun (5 seconds) and Burn (180 damage over 8 seconds).

Conflagrate

  • Cooldown: 9 seconds
  • Type: Fire, Area, Burst, Magical
  • Description: The Pyromancer, Prestige 50, causes all enemies in a large area currently afflicted with Burn or Melting to explode, dealing 180 damage to nearby enemies.

Staff Tier 1: Pyromancer’s Firestarter

FireSlash

  • Cooldown: 1.6 seconds
  • Type: Fire, Missile, Frontal, Magical
  • Description: The Pyromancer’s 1st weapon skill sends a fiery slash forward, dealing 50 damage and applying Burn (170 damage over 8 seconds).

FireWalk

  • Cooldown: 12 seconds
  • Type: Fire, Lasting, Area, Magical
  • Description: The Pyromancer’s 1st weapon special skill leaves a trail of fire behind for 6 seconds, applying Burn (60 damage over 8 seconds every 1 second) to enemies standing in the fire.

Staff Tier 2: Firelord’s Ire

  • Critical Damage Modifier: -10%
  • Damage Modifier: -10%
  • Movement Speed Modifier: +20%
  • Area Modifier: +20%

Unlock Requirement: Prestige 10

Cost: 10,000 Minor Soulstones, 600 Gold Ore, 1 Topaz Gem, 1 Ruby Gem

Combustion

  • Cooldown: 8 seconds
  • Type: Fire, Lasting, Aura, Magical
  • Description: The Pyromancer’s 2nd weapon skill emits an aura of fire for 6 seconds, applying Burn (140 damage over 8 seconds) to enemies near you every 0.5 seconds.

Flamethrower

  • Cooldown: 7 seconds
  • Type: Fire, Lasting, Frontal, Magical
  • Description: The Pyromancer’s 2nd weapon special skill launches a continuous pillar of flames forward for 6 seconds, applying Melting (-2 armor and 150 damage over 8 seconds every 0.25 seconds) to enemies in its path.

Pyromancer Weapon 3: Shard of Chaos

  • Max Health: +15
  • Body Mass: -15
  • Damage Modifier: +20%
  • Area Modifier: +10%

Unlock Requirement: Prestige 40

Cost: 30,000 Minor Soulstones, 800 Silver Ore, 400 Gold Ore, 12 Ruby Gems, 60 Cobalt Ore

ChaoticInferno

  • Cooldown: 8 seconds
  • Type: Chaos, Lasting, Frontal, Magical
  • Description: The Pyromancer’s Rare weapon skill launches a continuous pillar of dark flames forward, hitting enemies 16 times, applying various ChaosSkillModifierDamage Negative Effects every 0.25 seconds to enemies in its path.

ChaosEruption

  • Cooldown: 6 seconds
  • Type: Chaos, Missile, Frontal, Burst, Physical
  • Description: The Pyromancer’s Rare weapon special skill launches 3 waves of obscure eruption, causing random damage and applying ChaosSkillModifierDamage Negative Effects to enemies in a straight line in the direction aimed.

Elementalist

  • Max Health: -20
  • Damage Modifier: +20%
  • Cast Frequency Modifier: -10%
  • Area Modifier: +20%

Unlock Requirement: Complete a match in less than 10:00 minutes.

Cost: 8 Wicked Soulstones

Available Skill Types: Arcane, Ice, Nature, Fire, Electric, Shadow, Holy

LavaShield

  • Cooldown: 8 seconds
  • Type: Fire, Lasting, Aura, Magical
  • Description: The Elementalist, Prestige 5, creates 3 orbs that rotate around you for 6 seconds, exploding on contact with enemies. This causes 200 damage and applies Melting (-10 armor and 200 damage over 8 seconds) in a large area.

IceHammer

  • Cooldown: 6 seconds
  • Type: Ice, Slam, Area, Magical
  • Description: The Elementalist, Prestige 20, conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis on the target. Applies Slow (10%).

Tornado

  • Cooldown: 10 seconds
  • Type: Electric, Lasting, Area, Magical
  • Description: The Elementalist, Prestige 50, summons a tornado at a random enemy’s position that moves randomly, causing 80 damage and applying Dazed (2%) to enemies caught within every 0.5 seconds.

Elementalist Weapon 1: Scepter of Thunder

LightningBeam

  • Cooldown: 6 seconds
  • Type: Electric, Lasting, Frontal, Magical
  • Description: The Elementalist’s 1st weapon skill fires a continuous beam in the direction you aim, dealing up to 300 damage to enemies in the area and quickly applying Dazed (1%). A total of 10 hits occur over 5 seconds.

CallLightning

  • Cooldown: 7 seconds
  • Type: Electric, Area, Magical
  • Description: The Elementalist’s 1st weapon special skill summons a total of 7 lightning strikes away from you, which quickly converge to your position, dealing 80 damage and applying Dazed (15%) to enemies in their path.

Elementalist Weapon 2: Scepter of Frost

  • Critical Damage Chance: +5%
  • Armor Power: -10
  • Cast Frequency Modifier: +15%
  • Movement Speed Modifier: -5%

Unlock Requirement: Prestige 10

Cost: 5 Vile Soulstones, 200 Tin Ore, 200 Iron Ore, 200 Copper Ore, 6 Sapphire Gems

SevereCold

  • Cooldown: 2.5 seconds
  • Type: Ice, Missile, Frontal, Magical
  • Description: The Elementalist’s 2nd weapon starting skill fires a ricocheting shot in the direction you aim, dealing 60 damage and applying Slow (20%) every time it hits an enemy. It bounces around between targets until it has traveled a total of 40 meters.

FreezingBlow

  • Cooldown: 4 seconds
  • Type: Ice, Blast, Area, Frontal, Magical
  • Description: The Elementalist’s 2nd weapon special skill fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow into Paralysis.

Elementalist Weapon 3: Scepter of Flame

  • Damage Modifier: +20%
  • Cast Frequency Modifier: -10%
  • Area Modifier: +15%
  • Multicast Chance: 10%

Unlock Requirement: Prestige 40

Cost: 11 Vile Soulstones, 900 Silver Ore, 300 Gold Ore, 10 Ruby Gems, 6 Topaz Gems, 80 Titanium Ore

RayOfFire

  • Cooldown: 7 seconds
  • Type: Fire, Lasting, Aura, Magical
  • Description: The Elementalist’s 3rd weapon starting skill summons 2 fire rays that rotate around you for 6 seconds, applying Burn (400 damage over 8 seconds) to enemies they hit.

HeatExplosion

  • Cooldown: 5 seconds
  • Type: Fire, Area, Burst, Magical
  • Description: The Elementalist’s 3rd weapon special skill summons a large fire explosion at your position, dealing 330 damage and transforming all stacks of Burn into Melting.

Assassin

  • Cast Frequency Modifier: +15%
  • Movement Speed Modifier: +25
  • Dash Count: +1
  • Area Modifier: -15%

Unlock Requirement: Eliminate a total of 100 Lords of the Void.

Cost: 5 Hateful Soulstones

Available Skill Types: Chaos, Nature, Electric, Shadow, Swing, Thrust, Bomb

Rupture

  • Cooldown: 8 seconds
  • Type: Thrust, Frontal, Physical
  • Description: The Assassin, Prestige 5, hits enemies in a long line in front, dealing 500 damage and applying Disoriented (15%) and Stun (4 seconds). Can stun most elite enemies.

ShadowStepNew (Shadow Step)

  • Cooldown: 8 seconds
  • Type: Shadow, Area, Physical
  • Description: The Assassin, Prestige 20, creates a dark portal in front and another a few meters away, allowing you to teleport between them. This deals 300 damage and applies Hemorrhage (750 damage over 10 seconds) to enemies near the portal exit. Both portals are consumed in the process. (0.5s invulnerability after taking a portal)

SmokeBomb

  • Cooldown: 10 seconds
  • Type: Shadow, Bomb, Lasting, Frontal, Physical
  • Description: The Assassin, Prestige 50, throws a bomb that applies Distracted (-10% chance to hit for 5 seconds) and Slow (60%) while enveloping the area in smoke for 6 seconds. This causes all attacks on enemies inside the area to be considered as attacks from behind.

Assassin Weapon 1: Worn Daggers

SinisterStrike

  • Cooldown: 1.0 seconds
  • Type: Thrust, Frontal, Physical
  • Description: The Assassin’s 1st weapon starting skill stabs enemies in front, causing 70 damage if the target is facing you. It applies Hemorrhage (10 stacks: 300 damage over 10 seconds) and extra damage from movement if you are behind the target.

Eviscerate

  • Cooldown: 3 seconds
  • Type: Thrust, Frontal, Physical
  • Description: The Assassin’s 1st weapon special skill strikes enemies in front, dealing 80 damage and applying Bleed (5 stacks: 100 damage over 10 seconds) if they are facing you. If you are behind their backs, it deals 250 damage and an extra 50 damage per stack of Bleed or Hemorrhage and removes those effects.

Assassin Weapon 2: Curved Daggers

  • Critical Damage Modifier: +20%
  • Pushback Resistance: -15
  • Damage Modifier: +10%
  • Armor Power: -10

Unlock Requirement: Prestige 10

Cost: 4 Wicked Soulstones, 400 Tin Ore, 200 Silver Ore, 2 Ruby Gems, 2 Topaz Gems, 2 Emerald Gems

TwinDaggers

  • Cooldown: 1.2 seconds
  • Type: Thrust, Frontal, Physical
  • Description: The Assassin’s 2nd weapon starting skill slashes two times, causing a total of 100 damage and applying Weakness (6%). Damage is multiplied by 5 if you are behind the target.

Backstab

  • Cooldown: 3 seconds
  • Type: Thrust, Frontal, Physical
  • Description: The Assassin’s 2nd weapon special skill stabs enemies in front, causing 300 damage. Damage is multiplied by 5, and you also apply Hemorrhage (800 damage over 10 seconds) and extra damage from movement if you are behind the target.

Assassin Weapon 3: Grenadier’s Mark

  • Max Health: -15
  • Damage Modifier: +20%
  • Cast Frequency Modifier: +10%
  • Movement Speed Modifier: +15%

Unlock Requirement: Prestige 40

Cost: 9 Wicked Soulstones, 600 Iron Ore, 600 Gold Ore, 16 Quartz Gems, 60 Mithril Ore, 20 Palladium Ore

DebilitatingBomb

  • Cooldown: 1.5 seconds
  • Type: Bombs, Missile, Frontal, Physical
  • Description: The Assassin’s 3rd weapon starting skill shoots a debilitating bomb that explodes on contact, causing 380 damage in a large area and applying Fragility (9%).

FanOfBombs

  • Cooldown: 7 seconds
  • Type: Swing, Bomb, Area, Burst, Physical
  • Description: The Assassin’s 3rd weapon special skill quickly spins around, firing a total of 16 bombs in all directions. Each bomb deals 320 damage and an extra 20 damage per stack of Fragility or Weakness on the target.

Barbarian

  • Max Health: +20
  • Critical Damage Chance: +15%
  • Cast Frequency Modifier: +25%
  • Movement Speed Modifier: +10%

Unlock Requirement: Unlocked from the start

Available Skill Types: Chaos, Electric, Shadow, Swing, Thrust, Slam, Bomb

PiercingShout

  • Cooldown: 15 seconds
  • Type: Thrust, Empowering, Lasting, Area, Physical
  • Description: The Barbarian, Prestige 5, weakens all nearby enemies, reducing their armor power by 50 for 5.0 seconds.

ScentOfBlood (Scent of Blood)

  • Cooldown: 38 seconds
  • Type: Swing, Empowering, Lasting, Area, Physical
  • Description: The Barbarian, Prestige 20, increases your cast frequency modifier by an additional 10%, and an extra 1% for each stack of Bleed or Hemorrhage on nearby enemies for 8 seconds. The extra cast frequency modifier cannot exceed 200%.

SavageStrike

  • Cooldown: 6 seconds
  • Type: Swing, Frontal, Physical
  • Description: The Barbarian, Prestige 50, performs a massive strike in front, dealing 4000 damage divided equally among all enemies hit.

Axe tier1: Barbaric Cleavers

Whirlwind

  • Cooldown: 1.4 seconds
  • Type: Swing, Area, Physical
  • Description: The Barbarian’s 1st weapon starting skill makes you spin with your weapons, causing 140 damage to all enemies around you.

Stomp

  • Cooldown: 7 seconds
  • Type: Slam, Area, Burst, Physical
  • Description: The Barbarian’s 1st weapon special skill allows you to stomp the ground, causing 400 damage and applying Fragility (9%) and Stun (4 seconds) to all enemies around you.

Axe tier2: Tribal War Axes

  • Critical Damage Modifier: +15%
  • Armor Power: +20
  • Cast Frequency Modifier: +15%
  • Movement Speed Modifier: -20%

Unlock Requirement: Prestige 10

Cost: 10,000 Minor Soulstones, 600 Iron Ore, 3 Emerald Gems, 1 Ruby Gem

DoubleSlash

  • Cooldown: 1.4 seconds
  • Type: Swing, Frontal, Physical
  • Description: The Barbarian’s 2nd weapon starting skill allows you to slash forward two times, causing a total of 80 damage and applying Bleed (4 stacks: 200 damage over 10 seconds).

ThrowAxe

  • Cooldown: 5 seconds
  • Type: Swing, Missile, Frontal, Physical
  • Description: The Barbarian’s 2nd weapon special skill lets you throw an axe forward, hitting enemies in a line, and then returning to your current position. This causes 100 damage and applies Hemorrhage (2 stacks: 500 damage over 10 seconds), with extra damage from movement every time it goes through enemies.

Barbarian Weapon 3: Tempest Battle Axes

  • Critical Damage Chance: +15%
  • Critical Damage Modifier: +20%
  • Pushback Modifier: -10%
  • Damage Modifier: +10%

Unlock Requirement: Prestige 40

Cost: 30,000 Minor Soulstones, 1200 Tin Ore, 10 Topaz Gems, 4 Quartz Gems, 60 Platinum Ore

ThunderingSlash

  • Cooldown: 1.8 seconds
  • Type: Electric, Swing, Frontal, Physical
  • Description: The Barbarian’s third weapon starter skill slashes targets in the direction you are aiming at, causing 90 damage and an extra 20 damage per stack of Dazed or Disoriented on the target.

OverchargedStrike

  • Cooldown: 7 seconds
  • Type: Electric, Blast, Area, Frontal, Physical
  • Description: The Barbarian’s third weapon special skill causes an electric blast in front of you, dealing 500 damage, applying Disoriented (6%), and leaving an area on the ground that continuously applies Disoriented (1%) to enemies.

Tier Ranking Criteria

  • T0: This is the highest tier in a tier list, reserved for the most powerful or effective options in the game. Characters or strategies in this tier are considered to be essential picks for competitive play and are often banned in tournaments.
  • T1: This tier is just below T0-tier and includes characters or strategies that are still very strong and effective, but not quite as dominant as those in the T0-tier.
  • T2: This tier includes characters or strategies that are considered to be average or balanced in terms of their strength and effectiveness. They may have some strengths and weaknesses, but they are not as dominant as those in the higher tiers.
  • T3: This is the lowest tier in a tier list, reserved for the weakest or least effective options in the game. Characters or strategies in this tier are often considered to be inferior to other options and may be rarely used in competitive play.

It’s important to note that the exact definitions and criteria for each tier can vary depending on the game and the community creating the tier list. Additionally, a character or strategy’s placement in a tier list is not always an accurate reflection of its overall strength or effectiveness, as factors such as player skill and game balance can also play a significant role.

Soulstone Survivors Best Build

Shift the Spotlight Away from the Hound Master

In the realm of Soulstone Survivors, the Hound Master class faces a significant challenge due to its limited mobility, especially in the game’s later stages. However, this class’s unique twist lies in its ability to summon creatures to assist in combat, diverting attention from the character and creating opportunities to inflict damage. To make the most of this potential, players should focus on building a Hound Master who maximizes the advantages of their summoned distractions, pairing them with a weapon like the Riflemen’s Vengeance, which offers specific bonuses for long-range attacks.

In Soulstone Survivors, runes play a crucial role in bolstering the Hound Master’s innate weaknesses, transforming them into a formidable force when combined with the right strategy. Passive skills such as Swift and Vicious Strikes synergize effectively with active abilities like Chaos Golem, Build Ballista, and Bloodlust. This combination not only boosts the Hound Master’s otherwise lackluster speed but also enhances their damage-dealing capabilities while pushing enemies away. For those seeking to amplify their impact, prioritizing critical damage by upgrading Critical Chance and Critical Damage Modifier stats can turn the Hound Master into one of the game’s most potent damage dealers when taking the initiative.

Unleash Havoc Amongst Bleeding Foes as the Barbarian

The Barbarian, despite its slower pace, possesses builds that make up for its lack of speed with devastating melee attack damage. In a strategy that prioritizes inflicting Bleed damage through the Active Abilities Eviscerate and Flurry, players can rest assured that they won’t be overwhelmed by hordes of enemies, as many foes will succumb to their injuries after just a few strikes. Complementing this approach are Passive Abilities like Brutal Strikes and Poisonous Blood, which not only amplify the Barbarian’s damage output but also create a hazardous aura that further drains the life of nearby enemies, adding to the Bleed damage already inflicted.

To execute this strategy effectively, players should consider wielding the Tribal War Axes, a class-specific weapon with a natural affinity for Bleed damage. This weapon encourages players to dive headfirst into enemy hordes, delivering devastating close-range damage in a chaotic display of violence. Similar to the Barbarian class from the Diablo series, the Barbarian in Soulstone Survivors boasts superior durability, featuring higher health, which enables players to unleash their chosen build consistently as they confront wave after wave of adversaries.

Amplify Beam Damage with the Lightning Elementalist

Among the array of selectable hero characters in Soulstone Survivors, the Elementalist class stands out with its formidable base attack—a magical beam capable of striking multiple enemies simultaneously. As players invest in upgrading the Elementalist’s skills, they can forge a truly formidable character that harnesses the power of Lightning attacks to exponentially increase their damage output. For instance, the Scepter of Thunder, a specialized weapon, inflicts the Dazed status on enemies, momentarily incapacitating them. With a high Lightning damage stat, players can effortlessly dispatch these Dazed foes, using this devastating magic to effortlessly clear entire sections of the battlefield.

The Elementalist boasts a selection of Lightning-based Active Abilities, including Lightning Beam, Call Lightning, Chain Lightning, Lightning Bolt, and Thunder Strike. These abilities are straightforward and lethal, complemented by Holy Fire, which creates a substantial Area of Effect (AoE) damage radius akin to the other Lightning attacks. Furthermore, players can enhance their Lightning prowess with the Passive Ability “Area of Effect,” while also benefiting from “Impending Doom” and “Desperation,” which bolster damage against opponents afflicted with Burned or Dazed status effects.

Incinerate Your Foes as the Pyromancer

In the world of Soulstone Survivors, where the flames of magic ignite, there exists a multitude of spells that can set foes ablaze with the Burn status effect. Various arcane classes and even some others possess abilities that can inflict this peril upon enemies. However, the Pyromancer class stands out as the premier choice for crafting a Burn damage-focused build. By harnessing a combination of Passive and Active Abilities, players can chain together fiery attacks, striking a balance between offense and defense. Noteworthy abilities to prioritize include Fire Wall, Fire Bolt, Meteor, Flame Wave, and Fire Slash for active skills, while passive talents like Fire Shield, Spontaneous Combustion, and Thermal Shock further enhance the Pyromancer’s fiery arsenal.

The Pyromancer’s signature weapon, aptly named the “Pyromancer’s Firestarter,” claims its rightful place as the most potent flame-based weapon in the game. This weapon unlocks a wide array of fire spell attacks for the player, serving as an indispensable cornerstone for any Pyromancer build. The most successful builds in Soulstone Survivors leverage the inherent strengths of their class while optimizing their unique characteristics, pushing their skills and abilities to the absolute limit against the formidable forces of enemies that await.

Tier lists always provide great insights about the current meta. We hope you’ve enjoyed our Soulstone Survivors tier list. We’d love your contributions too. You can share the tier lists you create for the game you play. We can publish them under your name and give credit to your desired links (e.g., Twitch, Twitter). Looking forward to seeing you in our next guide where we rank the best characters!