Street Fighter 6 Tier List

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Discover the strongest and most suitable characters in Street Fighter 6 tier list, and enjoy the most immersive gaming experience possible.

Street Fighter 6 was announced by Capcom in February 2022 and was released on June 1, 2023. This game, which was available on PlayStation 4, PlayStation 5, Xbox Series X/S, and Windows platforms, has achieved 2 million sales. As players have greatly enjoyed this game, we are here to inform you about the Street Fighter 6 tier list and characters. So, let’s move on to the Street Fighter 6 tier list.

Street Fighter 6 Tier List

While preparing the Street Fighter 6 tier list, we received help from many experienced Street Fighter players. We hope that our Street Fighter 6 tier list, which we have reached through numerous trials, will satisfy you. Thanks to this article we have created to make it easier for you to evaluate the characters, you will have a better gameplay with less time wasted, and you won’t leave any opponents standing in front of you. So, let’s move on to our Street Fighter 6 tier list, one of the most popular 2D fighting games.





Tier List Overview Criteria

  • T0: This is the highest tier in a tier list, reserved for the most powerful or effective options in the game. Characters or strategies in this tier are considered to be essential picks for competitive play and are often banned in tournaments.
  • T1: This tier is just below T0-tier and includes characters or strategies that are still very strong and effective, but not quite as dominant as those in the T0-tier.
  • T2: This tier includes characters or strategies that are considered to be average or balanced in terms of their strength and effectiveness. They may have some strengths and weaknesses, but they are not as dominant as those in the higher tiers.
  • T3: This is the lowest tier in a tier list, reserved for the weakest or least effective options in the game. Characters or strategies in this tier are often considered to be inferior to other options and may be rarely used in competitive play.

It’s important to note that the exact definitions and criteria for each tier can vary depending on the game and the community creating the tier list. Additionally, a character or strategy’s placement in a tier list is not always an accurate reflection of its overall strength or effectiveness, as factors such as player skill and game balance can also play a significant role.

Street Fighter 6 Best Characters


As previously mentioned, Ken utilizes similar techniques to Ryu, featuring a slightly less potent Hadoken, a more horizontally inclined Shoryuken capable of hitting opponents up to three times and causing them to ignite, and a Tatsumaki Senpukyaku that can deal up to five hits without causing a knockdown. Additionally, Ken has access to a range of command normal kicks, which, in the Street Fighter Alpha series, were incorporated into his standard move list alongside his other special attacks.

Regarding his Super/Ultra Combos, in Super Street Fighter II Turbo, Ken’s Super Combo is the Shoryureppa, which consists of a sequence of consecutive Shoryukens. In the Street Fighter Alpha series, he gains another Shoryuken-based Super Combo known as the Shinryuken, a vertical spinning Shoryuken with a ‘vortex’ effect that can be employed in midair (sometimes exclusively). In the Street Fighter III series, these moves are reused as Super Arts, and Ken acquires the Shippu Jinraikyaku, a potent sequence of kicks followed by a rising Tatsumaki. Later on, this move reappears as a Level 3 Super Combo in Street Fighter Alpha 3.

Dee Jay

Dee Jay is an adept fighter skilled in the art of kickboxing, which is widely recognized and practiced across the globe. However, to Dee Jay, kickboxing is more than just a martial art; he perceives it as a graceful dance, akin to how Elena views Capoeira.

As a well-rounded charge character similar to Guile, Dee Jay boasts an array of defensive options. His Double Rolling Sobat enables him to close in on opponents while discouraging ground-based counters. For anti-air defense and combo finishers, he relies on the Jackknife Maximum and Machinegun Upper. Additionally, his Air Slasher proves to be a reliable projectile, perfect for both zoning and approaching tactics, much like a Sonic Boom.


Juri is a skilled combatant adept in the art of Taekwondo. Like other Korean martial artists in fighting games, such as Kim Kaphwan from Fatal Fury/The King of Fighters and Hwoarang from Tekken, Juri embodies an aggressive, offensive-oriented playstyle, relying heavily on an array of powerful kicks. Her fighting style is characterized by a dazzling and flamboyant approach, relishing the opportunity to play with her opponent’s mind during combat. In battle, she excels in launching relentless rushes and well-timed footsies, making her an ideal choice for players seeking bursts of aggression.

Juri’s moveset is a blend of traditional Tae Kwon Do techniques with her unique sadistic flair, complemented by a few original moves of her own. Her swift and unpredictable attacks create a sense of chaos, keeping her opponents on their toes. However, her aggressive nature comes at a cost, as she lacks defensive prowess, and many of her moves can leave her vulnerable if the opponent successfully blocks them. Despite these challenges, mastering Juri’s intricate and demanding playstyle can be an arduous task, but those who invest the effort will find her incredibly rewarding in the hands of a skilled player.


Luke engages in combat using a military-influenced Mixed Martial Arts (MMA) style, with a focus on boxing and kickboxing techniques.

While he presents himself as an MMA fighter, Luke’s approach emphasizes power over precision, delivering forceful blows with an air of reckless abandon, particularly when executing his aggressive forward grab. Additionally, he possesses a unique ability called the “Sand Blaster,” which enables him to project his punches with remarkable force, creating sharp, orange arcs capable of piercing through formidable attacks like the Hadoken, reaching and striking the opponent who initiated it.


JP’s fighting style revolves around Bartitsu, employing his cane in his leading hand while keeping the other hand charged with Psycho Power and hidden behind his back. His primary moves involve utilizing the cane for strikes and kicks, but he also possesses the ability to summon portals, spikes, and specters from his concealed hand, which he can switch to his other hand to execute.

JP’s skill set is focused on controlling the stage’s space, compelling opponents to keep their distance while he launches attacks from afar. His Triglav attack emerges from the ground at fixed positions, much like a Seismic Hammer. Torbalan summons a specter that lunges forward with varied attack angles, including overhead, low, or mid attacks, while the visually similar Embrace captures opponents from a distance. From above, JP can use Departure to conjure a delayed spike trap that can activate automatically or be triggered on command. Moreover, while Departure remains primed, he can teleport to its location to perform a surprise jumping attack. If the opponent closes in, JP relies on Amnesia, a risky yet highly rewarding counter that places a mine in front of them while he retreats to safety. Lastly, at close ranges, JP employs Stribog to keep opponents at bay and to conclude combos effectively.

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